Welcome to Southport

On the road to Adamantia
Eatin' Babies 'n' shit

With their success in Southport under their belts, the adventurers took up a job from the Arcanologist’s Guild: to guard a caravan headed to Adamantia. The cargo was a mysterious box, discovered in some of the ruins in the area. The arcanologist that traveled with them was Nick Cave, a dwarf.

While traveling through the woods, the party was attacked by a group of native elves. They defeated the elves, and captured one of the elves, Galolas. The group decided to bring the elf with them to Adamantia, to bring the bandit to justice.

Afterwards, the adventurers decided to rest in a small farming village. They arrived at the time of their local harvest festival. Galolas had a very bad feeling about the village, but the party paid him no heed and had him put in the local jail. That night at the festival the group noticed a strange thing: there were no children in the town.

The next day, the party discovered that their prisoner was missing, and a mother was missing her child. Even stranger, the crops in the fields were fully grown and ready to be harvested again.

The party went out to investigate the fields, and were attacked by animated scarecrows. Following a magical trail, the group continued on into a nearby forest. There, they discovered a Hag and her undead guardians, including the recently zombified Galolas. The adventurers defeated the Hag and rescued the missing child. It was discovered that the Hag had struck a deal with the farming village: In exchange for children, she would provide them with a magical seed that would instantly grow their crops.

The group took possession of the magical bag which produces these seeds, and returned the child. The group left the town, who now have to work their fields, and held on to the bag. Gathering up their things, the group left with Nick Cave and continued on their way to Adamantia.

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The Adventure Begins
Southport and the Southern Ruins

Heskan, Mordecai, Finn “SilverBolt” Reinhart, Jane Evans, andNezrin Ipekarrats were assigned the task of locating a missing person, Jerald, a gnome, in the ruins south of Southport. On the way to the ruins, the group ran into Thombold “Tom Thumb” Muzzlewitt, a delightful forest hermit. The group was attacked by several different groups of “dire” creatures. The group was able to rescue Jerald and brought him back to town.

The next morning, Tom and Finn discovered that Bartholomew Pract had died from a sudden head explosion. It was discovered that the cause of this was an Intellect Devourer. Later, the town of Southport was attacked by more dire creatures. The group of adventurers was able to defend the town. Jerald was also missing.

Using directions they had acquired from Jerald, the group made their way to the ruins to the south. By translating some runes, they were able to determine the ruins were called the Primordial Reversion Chamber.

The adventurers made their way to the deepest area of the ruins, where they found Jerald, who had been taken over by the Intellect Devourer. Hesken defeated the possessed gnome by tossing it off the ledge. They discovered that this Primordial Reversion Chamber was the source of all of the dire creatures, which were “de-evolved” forest creatures. The adventurers disabled, but did not destroy, the mechanisms that were dire-izing creatures.

Adventure concluded!

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Good Morning!
Did you sleep well?

Adventurelog2.jpg

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"I sure hope we don't run into any Forest Hobos"
- Finn, right before meeting a forest hobo

dindee5.jpg

Finn meeting a curious fellow who claims he knows the way but actually had little to no clue. Crotch flap retconned to “closed” for the purposes of this sketch.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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